Why isn't Street Fighter magazine out? ——Analysis of the rise and fall of classic game media and the changes of the times
In recent years, many players have found that the once popular "Street Fighter" series of game magazines have gradually faded out of sight, or even ceased publication completely. This phenomenon has sparked widespread discussion. This article will combine the hot topics and hot content on the Internet in the past 10 days and use structured data analysis to explore the reasons behind the suspension of "Street Fighter" magazine.
1. Hot topics related to game media in the past 10 days

| hot topics | Discussion popularity | Main point |
|---|---|---|
| The decline of paper gaming magazines | high | The trend of digital reading is irreversible |
| Fighting game renaissance | middle | Street Fighter 6 performs well |
| content creator economy | high | Self-media replaces traditional media |
| Nostalgic gaming culture | middle | Old players’ nostalgia for paper magazines |
2. Five reasons why "Street Fighter" magazine ceased publication
1.digital media impact: With the popularization of the Internet, revolutionary changes have taken place in the way of obtaining game information. Players can obtain game information and strategies in real time through platforms such as YouTube and Twitch, eliminating the timeliness advantage of paper magazines.
2.Operating cost pressure: According to industry sources, the printing and distribution costs of gaming magazines have increased by about 40% in the past decade, while advertising revenue has dropped by 60%. This imbalance ultimately made it difficult for many magazines to stay afloat.
| years | Printing cost changes | Advertising revenue changes |
|---|---|---|
| 2010 | base value | base value |
| 2015 | +25% | -30% |
| 2020 | +40% | -60% |
3.Changes in content production methods: Traditional magazines need to go through complex processes such as interviewing, editing, typesetting, and printing, while self-media can publish content instantly. When "Street Fighter 6" was released, there were a large number of strategy videos on YouTube on the day of the game's release.
4.Changes in readership: The new generation of players is more accustomed to fragmented reading and video content. The survey shows that 85% of players aged 18-25 mainly obtain game information through social media, and only 5% purchase game magazines.
5.Copyright and business model challenges: Content copyright protection is more difficult in the digital age, and exclusive content of magazines can easily be scanned and spread. At the same time, the rise of subscription-based digital media has changed users’ paying habits.
3. Current status and future of fighting game magazines
Despite the decline of print magazines, fighting game-related content remains active on digital platforms. Data shows that videos related to "Street Fighter 6" are played more than 20 million times a week on YouTube, and the popularity of related live broadcasts on Twitch remains high.
| platform | Content form | Popularity indicator |
|---|---|---|
| Youtube | Strategy/Competition Video | Weekly views 20 million+ |
| Twitch | Game live broadcast | Average daily audience of 50,000+ |
| Discord | community discussion | 100+ active communities |
4. Responses from players and the industry
Regarding the suspension of "Street Fighter" magazine, the player community has shown mixed emotions. On the one hand, old players express their nostalgia for the unique experience brought by paper magazines; on the other hand, young players believe that digital media is more convenient and practical. Game developers say they now prefer to communicate directly with players through social media.
Industry experts point out that traditional game magazines need to transform into "content brands" rather than just paper publications. Some successful cases show that by combining digital content, offline activities and peripheral products, gaming media brands still have the opportunity to find room for survival in the new era.
Conclusion:
The suspension of "Street Fighter" magazine is a microcosm of an era, reflecting profound changes in the media ecology and player habits. While print magazines may be a thing of the past, the fighting game culture and community remains vibrant. In the future, the dissemination of game content will be more diversified, and the connection between players and creators will be more direct and closer.
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